World Nomad Games 2026: análisis con Python y noticias RSS

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 Análisis de los World Nomad Games 2026 con Python: noticias, países y disciplinas Los World Nomad Games 2026 reunieron en Kirguistán a atletas de 108 diferentes países para competir en deportes tradicionales, juegos intelectuales y otras disciplinas relacionadas con la cultura nómada. Pero, ¿qué pasa cuando queremos analizar estos Juegos desde el punto de vista de los datos? En este proyecto de Programación Para Todos quisimos responder algunas preguntas utilizando Python: 📅 ¿Cómo evolucionó la cantidad de noticias durante los Juegos? 🌎 ¿Qué países aparecen con mayor frecuencia en los titulares? 🏆 ¿Qué disciplinas tuvieron mayor presencia en las noticias? El problema es que no encontramos una API específica disponible para los World Nomad Games 2026 que pudiéramos utilizar para obtener los datos. Así que decidimos buscar una alternativa: RSS . 🐍 ¿Cómo obtuvimos los datos? En proyectos de análisis deportivo normalmente podemos utilizar una API para obtene...

Can Data Measure Football Excitement? Ranking FIFA World Cup 2026 Matches with Python

Can Data Measure Football Excitement? Ranking FIFA World Cup 2026 Matches with Python

When fans remember a great football match, they usually think about unforgettable goals, dramatic comebacks and emotional moments. But from a Sports Analytics perspective, another question appears.

Can we measure how exciting a football match was using only data?

In this project I analyzed the FIFA World Cup 2026 using Python, Pandas and Matplotlib to create a simple metric called Excitement Score.


Dataset

The analysis uses the Football World Cup 2026 Dataset from Kaggle containing:

  • Match events
  • Expected Goals (xG)
  • Possession
  • Shots
  • Shots on target
  • Big Chances
  • Player information
  • Momentum

Dataset: Football World Cup 2026 Dataset


Building the Excitement Score

Goals alone do not tell the whole story. I combined multiple offensive statistics into a simple metric.

Excitement Score =
Shots
+ (Big Chances × 2)
+ (Goals × 3)

The weights are intentionally simple and can easily be adjusted for future experiments.


Top 15 Most Exciting Matches

Using the Excitement Score, every match was ranked according to its offensive production.



  • X-axis: Shots Inside the Box
  • Y-axis: Shots on Target
  • Bubble Size: Goals
  • Bubble Color: Big Chances

Does the Model Match My Favorite Games?

After generating the ranking, I compared it with the matches I personally enjoyed the most.

  1. 🇦🇷 Argentina vs 🇨🇻 Cape Verde
  2. 🇲🇽 Mexico vs 🏴 England
  3. 🇳🇱 Netherlands vs 🇯🇵 Japan
  4. 🇪🇸 Spain vs 🇦🇷 Argentina
  5. 🏴 England vs 🇫🇷 France
  6. 🇪🇸 Spain vs 🇧🇪 Belgium
  7. 🇪🇸 Spain vs 🇨🇻 Cape Verde
  8. 🇪🇬 Egypt vs 🇦🇷 Argentina
  9. 🇳🇴 Norway vs 🏴 England
  10. 🇳🇴 Norway vs 🇸🇳 Senegal



Several of my favorite matches also received high Excitement Scores, suggesting that offensive statistics capture an important part of what fans perceive as an exciting game.


Key Findings

  • More goals do not always mean a more exciting match.
  • Big Chances strongly influence match excitement.
  • Simple analytics can identify memorable games.
  • Sports Analytics complements, rather than replaces, the fan experience.

Technology Stack

  • Python
  • Pandas
  • NumPy
  • Matplotlib
  • Jupyter Notebook

GitHub Repository

The complete project includes data preparation, feature engineering, Excitement Score calculation and visualization code.

GitHub: GITHUB_URL


Final Thoughts

This experiment shows that even a simple metric based on football statistics can identify many of the matches fans remember as the most entertaining.

Future versions could include xG, match momentum, cards, game state and win probability to build a more advanced model.

How would you build an Excitement Score? Which variables would you include?

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